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Die Rumikub. - Stöbern in KategorienIch liebe es! With more than 55 million units sold, Rummikub is one of the world's best-selling and most-played games Players take turns placing numbered tiles in runs or groups, Rummy style - the first player to use all of their tiles wins Fast-paced, easy gameplay is ideal for people of different ages to play together. Rummikub is a group of rummy games played with tiles as opposed to cards. The game was introduced to the Western world by its inventor, Ephraim Hertzano. Tile Rummy was introduced in response to religious and legal sanctions on card games due to their association with gambling. The beginning of each Rummikub game may seem slow, but as the table builds up with sets, more and more manipulations are possible. In the early stages of the game it may be a good idea to keep some tiles on your rack, so that the other players "open up" the table and provide more manipulation opportunities for you. Rummikub is a tile-based game for 2 to 4 players, combining elements of the card game rummy and ancient-empires.com are tiles in the game, including numbered tiles (valued 1 to 13 in four different colors, two copies of each) and two jokers. The original Rummikub FREE version (not Rummy nor Rummy Cube or Okey) is one of the most popular family games in the world. The unique combination of tactical thinking, luck and tense competition.
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Begin with the first player and move in a clockwise direction. On your turn, you can draw a tile or play tiles.
To play tiles, lay down a run or a group from your hand or play off other tiles on the table. However, you can only play tiles after you've made your initial meld.
Once they're there, anyone can move them around and play off of them. Create your initial meld. The initial meld is the first time you lay down tiles on the board.
You must have at least 30 points across one or multiple sets to make your initial meld. You can make groups, runs, or both for your initial meld.
You receive points based on the number on the tile. The color doesn't affect the number, so a blue 11 is worth the same amount of points as an orange A joker is worth the number of points on the tile it's replacing.
Play your turn within 2 minutes. The game has a time limit for each turn, as people can get caught up in manipulating the board.
If you don't complete your turn in this time, you must return the tiles to their original positions, and take a tile from the pool for your turn.
Use the joker to replace any tile in the game. There are 2 jokers in the deck, and you can play it in place of any other tile.
For instance, it can be a red 6 or a blue You get to decide. Take a tile at the start of your turn if you can't play.
You can't play if you are not ready to make your initial meld or if you can't join a hand on the table after your initial meld. In that case, pick up a new tile from the pool in place of your turn.
Part 3 of Use at least one tile from your deck to manipulate the table. When you're changing sets on the board, you must take at least one tile from your hand to make the manipulation.
Add 1 or more tiles to a current set. The easiest way to play off a set on the table is to simply build off of it. You can add tiles to runs or groups, as long as you follow the basic rules of these sets.
If there's a group of a red 6, blue 6, and black 6, you can add an orange 6. However, you couldn't add a blue, black, or red 6 unless you manipulate the set by taking a tile to build another set.
Take a tile from a set of 4 to build a new set. If you see a tile on the table that you could use to build another set, you can take that tile, as long as you don't leave the old set incomplete.
Then, play it with the tiles you have on your rack. However, you couldn't take the 6 or 7, because that would leave the set incomplete.
Add to and split a set to play tiles from your hand. Another way you can manipulate sets is to make the set larger so that you can split it.
Then, you can take a tile from the set to make another set. Then, you can take the blue 8 to add to a red 8 and a black 8 to make another set.
Split a run to play a duplicate tile. If you need to use up a tile that's already on the board in the middle of a run, split the run in half as long as it makes 2 complete sets of 3.
If a person cannot make a move, they must take a unknown tile from the sack and pass their turn. This continues until the game ends.
If you are the one to do it, you are going to get points based on what the other players have in their tray. For more details, please see the Scoring section below.
When that many predetermined rounds have been played, everyone tallys up their total from all the rounds combined. The player with the highest score is the winner.
There is a time limit of 2 minutes per player, per turn. A player who goes over the time limit must draw a tile from the pouch and his turn ends.
A player who unsuccessfully builds on or manipulates other sets on the table must replace the tiles in their original positions, take back the tiles he played and draw three tiles from the pouch.
A player may build onto a set in any of the following ways or in any combination of these ways as long as there are only legitimate sets on the table and there are no loose tiles left at the end of his turn.
An important thing to note when learning how to play Rummikub. There are two jokers in the game. They can be used for any tile in a set. The first move is to play out a valid set or sets of tiles that exceed a value of at least 30 points.
Before playing out this move, players cannot utilize the tiles already played by other players in their plays. Note that you can play multiple sets in one turn if they are available.
If players are unable to play their first move, they draw 1 tile from the draw pile and pass their turn. This repeats until the player is able to play out their first move.
The main game-play of Rummikub begins once players make their first move. The basics are to make sets, as described above.
Once the first move is made, the rest of the sets are not subject to the minimum of 30 points. For example, a set of 3 — 3 — 3 9 points is valid after the first move.
There are a few manipulations that are allowed under the rules of Rummikub. These are discussed in detail in the Example Plays section of the guide.
The goal of the game is to win rounds by clearing all tiles from hand. If the round ends with all tiles being drawn from the draw pile, and no more valid plays are possible from every player, the player having the least amount of remaining tiles will be considered the winner.
Jokers that are played can be used as a substitute for any in any set. Once a Joker is played, it cannot be taken back into hand.
Players can, however, substitute the Joker tiles to use them in other manipulations. For example, if there is a group of 7 — 7 — 7 — J , a player that has the black 7 tile can substitute the Red Joker in the run, and use it in any valid sets or manipulations.
Jokers that are substituted or liberated must be used on that turn, and cannot be returned to hand. Since manipulations can result in elaborate multi-step moves that could result in an unrecoverable board state, players can invoke the error rule to penalize the player if all other players agree.
Rummikub scoring is based around the hands of the losing players. Check stock Tell us where you are to check stock: Check. Add to Trolley. Add to Your Wishlist.
About this product With brilliant simplicity, Rummikub provides hours of amusement. With brilliant simplicity, rummikub provides hours of amusement.
Each game is as different as the combinations or moves you choose to play. Outwite your opponents with cool strategy and sharp moves!